The subtitle of The Game Master's Book of Traps, Puzzles and Dungeons is "A punishing collection of bone-crunching contraptions, brain-teasing riddles and RPG adventures." That's a lot of words and they're all true. This book equips Game Masters (aka Dungeon Masters) with a host of options to enrich their adventures with brain-teasing riddles, intricate puzzles, perilous pitfalls, elaborate deathtraps, and more.
It's a comprehensive resource designed to challenge player characters and inject fresh excitement (and a touch of anxiety) into gameplay. Whether seamlessly integrated into a planned storyline or spontaneously encountered, these mind-bending puzzles, traps, and challenges elevate every dungeon delve, fortress infiltration, or temple raid.
Featuring over 60 thought-provoking puzzles, 60 unique traps, and 50 modular dungeon chambers, each offering a spectrum of potential encounters, GMs can effortlessly construct fully realized (or delightfully dilapidated) dungeons with just a few dice rolls. Complete with detailed technical diagrams, meticulously crafted top-down maps of various locations, and three standalone adventures crafted by RPG luminaries such as Jasmine Bhullar and the creators of the Three Black Halflings podcast, The Game Master’s Book of Traps, Puzzles, and Dungeons is the quintessential companion for any GM seeking to infuse their campaigns with the joy of exploration and discovery.
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth (Author), Kyle Hilton (Illustrator), Jasmine Bhullar (Contributor), Three Black Halflings (Contributor)
256 pages, hardcover, 8.8 x 0.7 x 11.1 inches